For nearly two decades, I've worked at the intersection of character, storytelling, and emerging technology, from feature animation at Disney, Pixar, and Sony to building creative teams and developing AI-driven characters at Google and Meta.
I was Google's first character animator and later spent four years at Meta leading a 30-person art and animation team across Reality Labs, spanning GenAI, Horizon, NPCs, and mobile. More than seven years of my work has focused on AI characters, from early conversational experiences at PullString to LLM-powered characters at Meta and, most recently, behavioral intelligence for physical AI through EverMove, a company I co-founded in 2026.
Along the way, I've founded four companies across film, fashion, and AI, and directed the award-winning short film Sonder, one of the early animated films to integrate Unity's real-time engine into its production pipeline. I continue to direct, animate, and design, staying close to the craft while building teams, products, and creative systems.
I'm drawn to the possibilities at the intersection of creative technology, AI, and robotics, and to exploring how these technologies can create more natural, expressive, and meaningful experiences. From digital characters to intelligent machines, I'm interested in what makes technology feel intuitive, responsive, and alive. I believe the details matter, and that great design, character, and human connection will be central to how we experience the next generation of technology.