Neth Nom

Neth
Nom

Building the future of characters, story, and creative systems.

  • 19+years in character animation, film, games, and tech
  • 8fields: film, games, XR, AI, robotics, wearables, fashion, and tech
  • 4ventures founded, from a film studio to EverMove
Director reel · Sonder · Loop · Age of Sail2:24 · sound

Work

Bringing characters to life across film, digital and virtual worlds, AI, and now robots. Newest first.

How robots communicate attention, intent, and character with people0:57
One engine across a desk robot, an arm, a head, and a humanoid in simulation

Building EverMove

  • Robots can think and speak, but they still don't know how to move like they mean it. We're building the behavior system that turns intelligence into natural physical behavior.
  • EverMove is a real-time behavior system for robots that sits between their intelligence and their body, giving robotics teams access to behavior infrastructure through an API.
  • Set the product vision, market positioning, and path to product-market fit: AI that moves with intent.
  • Designed the core motion system, a movement vocabulary grounded in Laban effort theory, and built the motion models behind it, including video-to-pose extraction.
  • Built the brand, designed the founding org, hired the core leadership team and founding engineers, and raised angel funding.
Physical AILeadership & Direction

Body agnostic

The same character with the behavior layer off and on, then the same engine driving a robot.

Physical AI

Six behaviors

Full-body behaviors running in EverMove Lab's simulation view.

Physical AI
Meta animation reel · 20251:17
From the Meta reel

AI characters in Horizon Worlds

Owned art and animation for AI characters in Bobber Bay and Super Rumble Bots, among the early large-scale LLM-powered character experiences. That included Fin, an LLM-powered shopkeeper.

+23%shop dwell time+112%VR session length
AI & Creative Systems

Building the team

Built and managed a 30-person team across Horizon, Avatars, Instagram, GenAI, OS, and Research, hiring a mix of game, film, motion design, and technical animators.

Leadership & Direction

Meta Connect and launches

Led launch campaigns for Meta Connect and Meta Avatars, including the Avatars launch film and Instagram social videos, and art-directed Connect keynotes for Mark Zuckerberg, Andrew ‘Boz’ Bosworth, and senior executives.

Leadership & Direction

GenAI Holodeck

Art Lead for an executive demo where people remixed virtual worlds through conversation. The demo helped set the direction for AI worldbuilding.

AI & Creative Systems

Bridges to Animation Research

Paired research scientists with animators and moved ML projects like Audio-to-Expression and AI In-Betweening from research into production.

AI & Creative Systems

Meta Avatars

Raised avatar quality across three generations: Style 1, Style 2, and Premium Avatars.

Animation & Motion

Instagram Coin Flip and Dances

Led animation for features shipped to a 50M+ daily-user audience.

4MCoin Flip adopters170Knew users a day
Animation & Motion

Creative Review Council

Created the first shared quality bar for AI NPCs across Meta's AI and Experience teams.

AI & Creative SystemsLeadership & Direction
Age of Sail · Google Spotlight Stories

Age of Sail

Animation Supervisor · 2017 – 2018

John Kahrs' short, made as a VR film and, midway through production, a flat film too. Annie and VES Award winner.

  • Built the animation department: tools, poses, rigs, and pipeline.
  • Hired and managed six animators, five of them remote.
Animation & MotionLeadership & Direction

AR Athletes in Search

Animation Lead & Manager · 2021

Brought world-class athletes into AR in Search, three athletic feats each across 10 Olympic sports, including Simone Biles, Naomi Osaka, and Stephen Curry.

  • Managed Framestore for capture, animation, and polish.
  • Proposed and built a previs team with two direct reports to plan motion before costly capture days.
  • Set design principles for narrative, range of motion, and pacing, validated with UX research.
$100K+saved in post-production182iterations across 10 sports
Animation & MotionLeadership & Direction

Pixel Camera Playground

Lead Animator

Interactive AR stickers that react to you, the world, and each other. Supervised two in-house animators and Framestore's team across 13 Avengers characters, Detective Pikachu, and Warner Bros' Scoob!

Animation & Motion

Pixel Watch and 3D onboarding

Lead Motion Designer

Lead motion designer for the watch faces on the first Google Pixel Watch, and for 3D onboarding instructions that replaced 2D art for Google's earbuds, backed by a UX research study.

Animation & Motion
Sonder · Writer & DirectorFull film in the director reel above

Sonder

SOBA Productions · Writer & Director · 2015 – 2018

A 13-minute CG short and one of the first animated films made with Unity's real-time engine, with a custom pipeline and tools built for it.

  • Hired and led a remote crew of 140+ across nine time zones, split evenly between men and women at every level.
  • Set up the crew's structure and culture: departments, leads, supervisors, and managers.
  • Signed a global marketing partnership with Unity and spoke at Unite events in Japan, India, Canada, France, and the U.S.
  • Final sound mix at Skywalker Sound.
4M+online views140+crew
Sonder poster with festival laurels
Leadership & Direction

Sovanna

Netic Studios · Writer · 2020 – 2022

A feature screenplay: the teenage daughter of Cambodian refugees fights to make her mark on the Oakland rap scene while grappling with her identity and her family's past. Pitched to Netflix, Hulu, and Bad Robot, and received offers and bids.

Sovanna concept art: Sovanna performing on stage
Leadership & Direction

Bush + Leavenworth

Founder & CEO · 2008 – 2020

A menswear brand built on story and character, where each collection told a story its customers could wear. Sold at Nordstrom, featured in GQ, and made in China, Thailand, and the U.S.

Bush + Leavenworth collection photos
Leadership & Direction

University Instructor

Academy of Art University · 2010 – 2020

Taught graduate and undergraduate animation for ten years, and designed and launched a new core course, Workflow of Animation.

Academy of Art University logo
Leadership & Direction
The Winston Show welcome screen
A Winston Show scene with a child in costume
A Winston Show scene in a detective office
The Winston Show · PullString

The Winston Show

The first nonlinear education and entertainment app for kids, with fresh content every day.

  • Hired and managed the animation team of four.
  • Built, with the tech lead, an animation pipeline that could ship new content daily.
45 minaverage daily playtime
AI & Creative SystemsLeadership & Direction

Talking characters

Built animation and locomotion systems for real-time talking characters, among the first AI conversational characters.

AI & Creative SystemsAnimation & Motion

Award-winning launches

Contributed to multiple award-winning launches:

  • The Winston Show: Editor's Choice; 2013 Most Innovative App for Kids
  • SpeakaZoo: Editor's Choice; Best App of April 2014
  • SpeakaLegend, Speak or Treat, Thomas & Friends Talk to You: Best New Apps & Games
AI & Creative SystemsAnimation & Motion
Character animation reel · Pixar · Disney · Sony3:32
Toy Story 3 · Monsters University · Brave© Disney/Pixar
  • Pixar Animation Studios, Animator, 2009 – 2013: Toy Story 3, Brave, Cars 2, Monsters University, The Blue Umbrella, The Good Dinosaur
  • Chromosphere Studio, Animation Supervisor, 2017 – 2018: Age of Sail, John Kahrs' VR short. Led a team of six animators.
  • Electronic Arts, Senior Animator, 2017: The Sims 4: Cats & Dogs
  • Baobab Studios, Senior Animator, 2016 – 2017: Asteroids!
  • Lily Pad (independent), Director and Game Designer, 2015: Gear VR game. Built and led a team of artists, set the vision, and designed the gameplay. One of 37 game finalists in the Oculus Mobile VR Jam.
  • Oculus Story Studio, Animator, 2014: Lost, the studio's first VR film
  • Rhythm & Hues, Animator, 2009: Alvin and the Chipmunks: The Squeakquel
  • Sony Pictures Animation, Animator, 2008 – 2009: Cloudy with a Chance of Meatballs
  • Walt Disney Animation Studios, Animator, 2007 – 2008: Bolt. Earlier, Disney Animation Apprenticeship.

Awards and Recognition

  • Academy Award–winning films: Toy Story 3 and Brave (Pixar)
  • Emmy Award: Asteroids! (Baobab Studios)
  • Age of Sail (Animation Supervisor): Annie Award for Outstanding Production Design and VES Award for Outstanding Visual Effects in a Real-Time Project. Four Annie nominations.
  • Sonder: Best Picture and Best Animated Short at LA Indie Film Festival, Sioux City International Film Festival, California International Shorts, and California Independent Film Festival. Official selection at Annecy, SIGGRAPH Japan, and Bucheon.
  • Bush + Leavenworth featured in GQ and Diablo magazine
  • The Winston Show: 2013 Most Innovative App for Kids

About

Neth Nom in London

For nearly two decades, I've worked at the intersection of character, storytelling, and emerging technology, from feature animation at Disney, Pixar, and Sony to building creative teams and developing AI-driven characters at Google and Meta.

I was Google's first character animator and later spent four years at Meta leading a 30-person art and animation team across Reality Labs, spanning GenAI, Horizon, NPCs, and mobile. More than seven years of my work has focused on AI characters, from early conversational experiences at PullString to LLM-powered characters at Meta and, most recently, behavioral intelligence for physical AI through EverMove, a company I co-founded in 2026.

Along the way, I've founded four companies across film, fashion, and AI, and directed the award-winning short film Sonder, one of the early animated films to integrate Unity's real-time engine into its production pipeline. I continue to direct, animate, and design, staying close to the craft while building teams, products, and creative systems.

I'm drawn to the possibilities at the intersection of creative technology, AI, and robotics, and to exploring how these technologies can create more natural, expressive, and meaningful experiences. From digital characters to intelligent machines, I'm interested in what makes technology feel intuitive, responsive, and alive. I believe the details matter, and that great design, character, and human connection will be central to how we experience the next generation of technology.

Build with intelligence. Lead with taste.